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孤岛危机:

作者:佚名 来源:未知 时间:2020-08-28

作者:a14740

都知道我们优化的目的是让画面质量和游戏流畅度达到最佳平衡,我试了很多优化文件和优化方法都不得法。

后来经过几天的学习与了解,稍微认识一点了,这里奉上我认为比较好的优化方法。

而且 这些都是小可的拙见,如有异,还望莫喷!【小可是画质族】

该资源来源于http://www.mycrysis.com/board.php?boardid=225论坛,以下的优化代码是我根据Ultimarage的优化文件稍作修改而来的。(这不是CCC官方发布的作品,虽然代码中有“CCC标志”)

【 Ultimarage可能是 CCC 中的一员 至于CCC可能是一个专门优化Crysis的小组 曾经出过作品:Cuban-Ultima-Doom-Arch-Assassin47-Taowolf-Sword's Custom Crysis Configs [CCC] v2.21(最新的版本)】

注意:我关闭了动态模糊。如果你喜欢动态模糊,可以自己开(把r_MotionBlur = 0中的“0”改为“1/2/3”就可以了)

我的配置:AMD X2 4800+ ,2G 内存 ,HD3690 256M (HD3850 128 Bit 256M)驱动:Xtreme-G Catalyst 8.3 XP 32bit 【有人说AMD平台比Intel平台运行Warhead效率要好,不知是真假】 如果你的配置级别跟我差不多,你才可以使用哦!

我的分辨率:1024*768 no AA

小可认为这是目前一个最适合我的优化文件了,我用官方的Gamer设置玩 有些场景就很卡 用这个帧数很平稳 很稳定基本上25-35 +平均30±整个过程较流畅(包括战斗) 有人说 “雪地”那关FPS非常低 这我没有感到我的都在20以上 平均28±

该代码优化的特点是:FPS堪比Gamer(玩家),画面质量堪比Enthusiast(热衷)

孤岛危机: 1孤岛危机: 2孤岛危机: 3孤岛危机: 4

使用方法:在X:\...\Electronic Arts\Crysis WARHEAD\ 下新建一个文本文档(新建 文本文档.txt)复制下面的代码到新建文件中去,然后将文件重命名为autoexec.cfg 进游戏后无需选择画面等级,直接玩就行了

*********Code*****************

;[~]Cuban-Ultima-Doom-Arch-Assassin47-Taowolf-Sword's Custom Crysis Configs [CCC] v2.21[~]

;File Release Version = 2.21

;Config Version = LVL-4 [" HIGH "] Config

;Shadows Version = Realistic Shadows Version

;Operating System = DX9 Windows XP/Vista 32/64

;File Name = Autoexec.cfg

;[~]SETS IN-GAME GRAPHICS SETTINGS TO LOW AUTOMATICALLY[~]

sys_spec_ObjectDetail = 1

sys_spec_Shading = 1

sys_spec_VolumetricEffects = 1

sys_spec_Shadows = 1

sys_spec_Texture = 1

sys_spec_Physics = 1

sys_spec_PostProcessing = 1

sys_spec_Particles = 1

sys_spec_Sound = 1

sys_spec_Water = 1

sys_spec_GameEffects = 1

;[~]CUSTOMIZE THESE SETTINGS TO YOUR OWN COMPUTER[~]

con_restricted = 0

r_VSync = 0

d3d9_TripleBuffering = 0

sys_physics_CPU = 1

;[~]BASE PERFORMANCE BOOSTERS[~]

cl_hitBlur = 0

cl_hitShake = 0

r_MultiGPU = 0

r_GeomInstancing = 1

e_particles_thread = 1

es_ondemandphysics = 1

gpu_particle_physics = 1

r_CullGeometryForLights = 1

e_vegetation_static_instancing = 0

e_terrain_occlusion_culling = 1

e_terrain_occlusion_culling_version = 0

e_terrain_occlusion_culling_max_dist = 200

;[~]CUSTOM HIGH DYNAMIC RANGE SETTINGS[~]

r_HDRRendering = 2

r_HDRLevel = 1.3

r_HDRBrightOffset = 35.3

r_HDRBrightThreshold = 7

r_Glow = 1

r_GlowScreenMultiplier = 0.4

;[~]CUSTOM AMBIENT OCCLUSION SETTINGS[~]

e_terrain_ao = 1

r_TerrainAO = 7

r_TerrainAO_FadeDist = 5.3

;[~]CUSTOM SCREEN-SPACE AMBIENT OCCLUSION SETTINGS[~]

r_SSAO=1

r_SSAO_quality=2

r_SSAO_radius=1

r_ssao_amount=0.2

r_SSAO_darkening=1

r_SSAO_blurriness=1

r_SSAO_blur=4

;[~]OBJECT-QUALITY SETTINGS[~]

e_obj_quality = 3

e_proc_vegetation = 1

ca_useDecals = 1

e_decals = 1

e_decals_allow_game_decals = 1

e_decals_life_time_scale = 0.8

e_lod_ratio = 4

e_lod_min = 0

e_view_dist_ratio_detail = 24

e_view_dist_ratio_vegetation = 33

e_vegetation_min_size = .5

i_rejecteffects = 1

e_vegetation_bending = 2

sys_flash_curve_tess_error = 4

e_view_dist_ratio = 45

e_max_view_dst_spec_lerp = 1

e_vegetation_sprites_distance_custom_ratio_min = 1

e_vegetation_sprites_distance_ratio = 1.45

e_detail_materials_view_dist_z = 128

es_DebrisLifetimeScale = 0.4

e_cbuffer_resolution = 256

e_dissolve = 1

ca_DrawFaceAttachments = 1

ca_AttachmentCullingRation = 120

ca_FacialAnimationRadius=3

;[~]GAME EFFECTS SETTINGS[~]

i_lighteffects = 0

g_ragdollMinTime = 13.0

g_ragdollUnseenTime = 1

g_ragdollDistance = 30.0

g_battleDust_enable = 0

ai_UpdateInterval = 0.26

;[~]PARTICLE SETTINGS[~]

e_particles_quality = 2

e_particles_lod = 1

e_particles_lights = 1

e_particles_receive_shadows = 0

r_UseSoftParticles = 1

e_water_ocean_soft_particles = 1

e_particles_object_collisions = 0

e_particles_max_screen_fill=64

;[~]PHYSICS SETTINGS[~]

e_cull_veg_activation = 30

g_joint_breaking = 1

g_tree_cut_reuse_dist = 0.35

p_max_MC_iters = 4000

e_phys_foliage = 2

e_vegetation_wind = 1

es_MaxPhysDist = 50

es_MaxPhysDistInvisible = 10

e_phys_ocean_cell = 1

e_foliage_wind_activation_dist = 10

g_breakage_particles_limit = 130

v_vehicle_quality = 1

p_max_substeps_large_group = 3

p_num_bodies_large_group = 30

p_enable_triangle_cache = 1

p_sleep_speed_multiple = 64

;[~]POST PROCESSING EFFECTS SETTINGS[~]

r_PostProcessEffects = 1

r_MotionBlur = 0

r_Flares = 1

r_Coronas = 1

r_UseEdgeAA = 2

r_sunshafts = 1

r_colorgrading = 1

r_WaterGodRays = 1

r_DepthOfField = 1

g_Dof_Ironsight = 1

;[~]SHADER QUALITY SETTINGS[~]

q_ShaderGeneral = 2

q_ShaderMetal = 2

q_ShaderGlass = 2

q_ShaderVegetation = 2

q_ShaderIce = 2

q_ShaderTerrain = 2

q_ShaderShadow = 1

q_ShaderFX = 2

q_ShaderPostProcess = 2

q_ShaderHDR = 2

q_ShaderSky = 2

q_Renderer = 3

r_LightsSinglePass = 0

;[~]SPECIFIC SHADER SETTINGS[~]

e_sky_type=1

e_sky_update_rate=1

r_DetailTextures = 1

r_DetailNumLayers = 2

r_DetailDistance = 6

e_ram_maps = 1

sys_flash_edgeaa = 1

e_vegetation_use_terrain_color = 1

e_max_entity_lights = 7

r_UsePom = 1

r_EnvTexUpdateInterval = 0.075

r_TexturesFilteringQuality = 2

r_HairSortingQuality = 1

r_FillLights = 14

;[~]SHADOW SETTINGS[~]

e_shadows = 1

r_ShadowJittering = 1

e_shadows_max_texture_size = 512

r_ShadowBlur = 0

e_gsm_lods_num = 5

e_gsm_range = 6

e_gsm_range_step = 1.96

e_shadows_cast_view_dist_ratio = 0.85

r_ShadowsMaskResolution = 0

e_shadows_on_alpha_blended = 0

e_shadows_from_terrain_in_all_lods = 0

e_gsm_cache = 1

r_ShadowGen = 1

r_shadowtexformat = 4

e_gsm_combined=0

e_gsm_view_space=0

e_shadows_occ_check=0

e_shadows_occ_cutCaster=0

e_shadows_slope_bias=0

r_UseShadowsPool=0

r_ShadowPass=1

r_ShadowsStencilPrePass=1

;[~]WATER SETTINGS[~]

r_WaterUpdateChange = 0.1

r_WaterUpdateTimeMin = 0.1

r_WaterUpdateTimeMax = 1.0

r_WaterRefractions = 1

r_WaterReflections = 1

e_water_tesselation_amount = 5

e_water_tesselation_swath_width = 5

r_WaterCaustics = 1

r_WaterReflectionsQuality = 3

e_water_ocean_fft = 1

q_ShaderWater = 2

r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

;[~]TEXTURE SETTINGS[~]

sys_LowSpecPak=1

r_ImposterRatio=1.5

r_EnvCMRes